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Devlog
Submission to 🍂Devember Jam Festival❄️
Flight of the Fish
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Devlog
Press P for Pause!
December 22, 2019
by
krbshake
Pause menu that doesn't crash the game implemented. It's always been there but has been game breaking until now. Feel free to pause! Will update menu screen to show this. Bullet power up changed...
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Drones
December 22, 2019
by
krbshake
Drone power up updated to shoot at angles. Another parallax background added,. an endgame and score board that holds players names and working in game pause that doesn't kill the player are in the...
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timer and background bugs fixed
December 18, 2019
by
krbshake
1
A bug with the level timer was fixed as well as the backgrounds, they should scroll properly and there are now 5 scrolling parallax levels. Right now I'm working on implementing non-enemy obstacles a...
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more bugs
December 16, 2019
by
krbshake
The backgrounds have been fixed and I was able to recover some of the stuff from the windows version that worked. GMS2 handles arrays differently when exporting to JS and the issue was calling them...
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bugs
December 16, 2019
by
krbshake
Having trouble with exporting to HTML5 from Gamemaker Studio 2. so the background fade isn't working at the moment. The spawn and fire rates have been improved to make the game more playable. New s...
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AAAAAAAAAAAAAAA(hesdeadinside.wav)
December 13, 2019
by
krbshake
I'm updating the game, the spawn funcion isn't working for enemies at the moment, I'm trying to figure out why it quit working. It works when exporting the file to windows but not as HTML. In the pr...
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update
December 09, 2019
by
krbshake
a few glaring bugs fixed...
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